May 09, 2005, 01:30 PM // 13:30
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#21
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Witchblade
Yep u r right..sry
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Think of the low level people... hehe
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May 09, 2005, 03:25 PM // 15:25
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#22
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Academy Page
Join Date: May 2005
Guild: Infection X [HacK]
Profession: Mo/
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err my computer is at least 5 years old and it runs GW just fine in windowed mode I have no idea what you're referring to as running like crap just doesn't make sense to me.
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May 09, 2005, 03:47 PM // 15:47
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#23
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Elurian
err my computer is at least 5 years old and it runs GW just fine in windowed mode I have no idea what you're referring to as running like crap just doesn't make sense to me.
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How old it is isn't the point, more of an age of hardware point-of-view... GW maybe be different but most games tend to run worse in Windowed Mode.
If you don't know what I referring to, you must never have played a large 3D game in windows mode.
NOW BACK ON TOPIC PLEASE...
Needless to say ALT+TABBING and Windowed Mode is a easy solution, but I'm sure programing in a simple clock is better in the long term.
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May 09, 2005, 03:49 PM // 15:49
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#24
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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You know, if you ever find yourself wondering what time it is, I would say it is time to buy a watch.
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May 09, 2005, 03:50 PM // 15:50
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#25
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Dreamsmith
You know, if you ever find yourself wondering what time it is, I would say it is time to buy a watch.
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Maybe so, but that hans't added to the thread now has it? Almost every MMOnline Game I've played as a clock or timer of somesort.
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May 09, 2005, 04:03 PM // 16:03
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#26
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Polar Bear Attendant
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Quote:
Originally Posted by Dreamsmith
You know, if you ever find yourself wondering what time it is, I would say it is time to buy a watch.
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U mean using something not PC-related? how weird
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May 09, 2005, 05:06 PM // 17:06
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#27
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Pre-Searing Cadet
Join Date: May 2005
Location: Texas
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"Time gnaws and wears away; it separates; it flies"
ahh Sartre...
anywho, all good suggestions. Sure i could put a clock in the room (as i noted), wear a watch, or Alt-Tab (hey, never thought it would work as so many games misbehave, but cool to know!), but again, i'm just mentioning the "cool factor" of being able to (as in WoW) roll my mouse over the map and see my local time, maybe just pulled from my rig or a server or whatever.
As Mallich said, this was actually one of the few things i saw in WoW that made me go "Wow...why doesn't EVERY game have this?!". heck, even if it could be incorporated as a timestamp feature for chat...i dunno. Seems fairly easy, but if it's not added, then here's to hoping some sort of GuildWars Alternate UI (like Cosmos for WoW) will add some sort of functionality like this.
-k
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May 09, 2005, 05:56 PM // 17:56
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#28
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Quote:
Originally Posted by RTSFirebat
Maybe so, but that hans't added to the thread now has it?
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It has, actually, much more so than your own post, although apparently my point has gone over your head.
Quote:
Almost every MMOnline Game I've played as a clock or timer of somesort.
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Now there's a silly reason to do something. Would you like a list of things that GW does differently from almost every other online game? It's a huge list. Merely pointing out that others do things differently does not constitute anything even remotely close to a sensible argument.
Quote:
Originally Posted by kreg
As Mallich said, this was actually one of the few things i saw in WoW that made me go "Wow...why doesn't EVERY game have this?!".
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Because it's non-immersive. In fact, quite the opposite. In an MMORPG where game time follows real time, it makes sense. In a game like GW, it doesn't -- it pulls you away from the illusion.
There's a reason why you don't usually find clocks on the wall in a casino, too. Pretty close to the same reason, actually. It detracts from the experience of being in "another world" of sorts. Since GW doesn't make more money the longer you stay in, unlike a casino, there's no profit motive here, it's simply the desire to not constantly spoil the illusion.
Last edited by Dreamsmith; May 09, 2005 at 06:01 PM // 18:01..
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May 09, 2005, 06:08 PM // 18:08
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#29
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Ascalonian Squire
Join Date: Apr 2005
Location: Murrieta, CA
Guild: Still Looking
Profession: N/R
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The on-screen clock could be added without bothering those who want to immerse themselves so deeply into the world of the game without those unpleasant reminders of reality, such as waking up a spouse as you climb into bed at 2 a.m., going to work/school on 3 hours of sleep, etc.
Make the clock optional, just like all the other info screens.
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May 09, 2005, 06:13 PM // 18:13
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#30
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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I don't really see that much of a point in it, but as long as you can turn it off I can't see it doing any harm. So, why are people jumping all over it and insulting it?
Personally, any little tweak like this that doesn't affect the gameplay and balance, that you have the option to use or not, I can't really see a problem in, so I'm all for it.
After all, if it won't affect your gameplay experience at all, why not something to help other people out?
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May 09, 2005, 06:17 PM // 18:17
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#31
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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I agree, if you can turn it off, it doesn't do any harm. Other than the fact that you're now asking the developers to solve a problem for you that you can easily solve yourself with something a simple as a watch, or a cheap desk clock.
I just find it amusing when people whine to developers to solve problems they can already, easily solve themselves. My clock, my watch, my cellphone, my PDA, good grief it seems like everything I own has a clock on it. Does anyone really need yet another clock? Can't we find something actually useful for the devs to go work on?
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May 09, 2005, 06:50 PM // 18:50
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#32
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Quote:
Originally Posted by Dreamsmith
Can't we find something actually useful for the devs to go work on?
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Well, I'm sure they have interns to do all their bitch work. :P
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May 09, 2005, 09:15 PM // 21:15
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#33
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Pre-Searing Cadet
Join Date: May 2005
Location: Texas
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Quote:
Originally Posted by Dreamsmith
Because it's non-immersive. In fact, quite the opposite. In an MMORPG where game time follows real time, it makes sense. In a game like GW, it doesn't -- it pulls you away from the illusion.
There's a reason why you don't usually find clocks on the wall in a casino, too. Pretty close to the same reason, actually. It detracts from the experience of being in "another world" of sorts. Since GW doesn't make more money the longer you stay in, unlike a casino, there's no profit motive here, it's simply the desire to not constantly spoil the illusion.
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Yeah, not like the incredibly immersive feel and sense of being in "another world" that macros like dancing and rock/paper/scissors add to the game...
-k
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May 09, 2005, 09:29 PM // 21:29
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#34
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Academy Page
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I think a clock would be a nice feature, yes getting a desk clock would solve it... but some people are too lazy to actully go buy one =P
They can have another check box in the options menu asking if you want the clock to appear when you mouse over the map, and also if they do put it in, as someone stated earlier, knowing how long youv been online would be nice, they could put that under the time like:
[Time]
[How long youv been playing]
I think that would be nice... or just type /time and it tells you that in the chat box, ether or, I think its a good idea.
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May 10, 2005, 08:15 AM // 08:15
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#35
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Dreamsmith
It has, actually, much more so than your own post, although apparently my point has gone over your head.
Now there's a silly reason to do something. Would you like a list of things that GW does differently from almost every other online game? It's a huge list. Merely pointing out that others do things differently does not constitute anything even remotely close to a sensible argument.
Because it's non-immersive. In fact, quite the opposite. In an MMORPG where game time follows real time, it makes sense. In a game like GW, it doesn't -- it pulls you away from the illusion.
There's a reason why you don't usually find clocks on the wall in a casino, too. Pretty close to the same reason, actually. It detracts from the experience of being in "another world" of sorts. Since GW doesn't make more money the longer you stay in, unlike a casino, there's no profit motive here, it's simply the desire to not constantly spoil the illusion.
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That is possibly the most negative reply I've ever seen. Most your posts seem to be you complaining about anything people say. Needless to say your high post count doesn't make you a know it all.
GW doesn't "pull me into another world" its a Hack and Slash game, and with few direct Role play elements doesn't really allow me to join "another" world so to speak. Only game that's done that for me was UO years ago.
Most people agree a very basic time/gametime timer would be handy and easy to implement, and yes it would be easy to element. So lets see some more positive.
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May 10, 2005, 01:03 PM // 13:03
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#36
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Frost Gate Guardian
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Windowed mode, and alt+tab works like a true windows program should. Not like say.........EverQuest and some other games that would cause you to crash.
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Jun 08, 2005, 06:49 PM // 18:49
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#37
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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Just bumping this - I was about to start a new thread, but figured it'd be covered to death by now.
I'm sure it wouldn't be too difficult for them to add, but I'd like to see a /time or /clock print the following:
Real time: Wed. 6-8-2005 11:47 a.m. PST, Mouvelian time: Day 43, 1072 AE, Zephyr Season, Air Alignment
I mean, there IS a Mouvelian calendar in the game manual, after all, and I'd like to see it play a part in the actual game as well - so not only would we know when it is in our game time, we'd know real life time without having to look away or reach for your clock, whatever..
Plus maybe later one day, the devs can implement quests available only during the Zephyr season for example, etc.
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Jun 08, 2005, 07:06 PM // 19:06
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#38
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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my pc is ancient (2 years... lol, that's almost prehistoric) and windowed mode means super slow for everything... when in windowed mode surfing the net is like trying to play the newest cutting edge game as far as lag and such...
I would welcome an ingame clock (especially one that had GW time and your local time as was mentioned).
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Jun 08, 2005, 07:14 PM // 19:14
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#39
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Quote:
Originally Posted by Galatea
Plus maybe later one day, the devs can implement quests available only during the Zephyr season for example, etc.
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They already do this, for example, Riverside Province is only playable at night (game time).
Do keep in mind that there's no "game time" ongoing like there would be in an MMORPG. For some people, it's two years ago relative to others. Your current "game time" depends on where you are, and it's always that time at that location, since that's the time that the event in question occurs in the overall story.
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Jun 08, 2005, 07:19 PM // 19:19
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#40
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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lol, my first run through PvE pickup groups had me going on foot to all these crazy locations and I did all the missions out of order. I rescued people I had earlier killed, delivered secret messages to folks I already knew where spies... surreal...
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